Who Am I?
Sound designer with extensive experience crafting immersive and adaptive audio for video games and interactive media. Skilled in industry-standard audio middleware such as Wwise and FMOD, alongside expertise in Unreal Engine and Unity for seamless audio implementation.
Founder and lead sound designer of BotelhoAudio, delivering full-cycle audio production services including Foley, dialogue recording, sound editing, mixing, and adaptive audio design tailored to gameplay and narrative needs. Experienced in collaborating with multidisciplinary teams to align audio assets with creative vision and technical constraints, enhancing player engagement and emotional storytelling.
Proficient in sound asset creation, adaptive music systems, dialogue integration, and audio optimization, ensuring polished and high-quality results. Known for strong problem-solving abilities, adaptability to evolving project requirements, and meticulous attention to detail.
Experienced in maintaining effective teamwork and open communication throughout project development. Committed to continuous learning and innovation in audio production, consistently pushing creative boundaries to deliver compelling player experiences.
Dedicated to crafting impactful audio that elevates gameplay and storytelling, aiming to contribute to innovative and engaging game development.
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